Major update
Created top hak for crafting dialog. Moved Bioware creature abilities to top hak. Fixed DMFI wand handouts. Added DMFI language handouts. Added CCOH 6. Disabled PC corpse system. Modified new player startup system. Full compile. Updated release archive.
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43
_module/nss/mk_pre_itemlist.nss
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43
_module/nss/mk_pre_itemlist.nss
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#include "mk_inc_generic"
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#include "x2_inc_craft"
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#include "mk_inc_craft"
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#include "mk_inc_states"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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object oTarget = MK_GetCurrentTarget(oPC);
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object oItem = CIGetCurrentModItem(oPC);
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int nItemType = GetBaseItemType(oItem);
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int nPosition=0;
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oItem = GetFirstItemInInventory(oTarget);
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while (GetIsObjectValid(oItem))
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{
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if (GetBaseItemType(oItem)==nItemType)
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{
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MK_GenericDialog_SetCondition(nPosition,1);
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MK_GenericDialog_SetObject(nPosition, oItem);
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// SetLocalInt(OBJECT_SELF, "MK_CONDITION_"+IntToString(nPosition),1);
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// SetLocalObject(OBJECT_SELF, "MK_OBJECT_"+IntToString(nPosition), oItem);
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SetCustomToken(MK_TOKEN_ITEMLIST+nPosition, GetName(oItem));
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nPosition++;
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}
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oItem = GetNextItemInInventory(oTarget);
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}
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while (nPosition<21)
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{
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MK_GenericDialog_SetCondition(nPosition,0);
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// SetLocalInt(OBJECT_SELF, "MK_CONDITION_"+IntToString(nPosition),0);
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nPosition++;
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}
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MK_GenericDialog_SetState(MK_STATE_COPY);
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// SetLocalInt(OBJECT_SELF, "MK_SET_COPY", 1);
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MK_SetCustomTokenByItemTypeName(oTarget, oPC);
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return TRUE;
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}
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