Major update
Created top hak for crafting dialog. Moved Bioware creature abilities to top hak. Fixed DMFI wand handouts. Added DMFI language handouts. Added CCOH 6. Disabled PC corpse system. Modified new player startup system. Full compile. Updated release archive.
This commit is contained in:
@@ -26,6 +26,28 @@ void ClearAllFactionMembers(object oMember, object oPlayer)
|
||||
oClear = GetNextFactionMember(oMember, FALSE);
|
||||
}
|
||||
} */
|
||||
|
||||
void onDeathApplyPenalty(object oDied)
|
||||
{
|
||||
int nXP = GetXP(oDied);
|
||||
int nPenalty = 50 * GetHitDice(oDied);
|
||||
int nHD = GetHitDice(oDied);
|
||||
// * You can not lose a level with this respawning
|
||||
int nMin = ((nHD * (nHD - 1)) / 2) * 1000;
|
||||
|
||||
int nNewXP = nXP - nPenalty;
|
||||
if (nNewXP < nMin)
|
||||
nNewXP = nMin;
|
||||
if (nXP != nNewXP)
|
||||
SetXP(oDied, nNewXP);
|
||||
|
||||
int nGoldToTake = FloatToInt(0.10 * GetGold(oDied));
|
||||
// * a cap of 10 000gp taken from you
|
||||
if (nGoldToTake > 10000)
|
||||
nGoldToTake = 10000;
|
||||
TakeGoldFromCreature(nGoldToTake, oDied, TRUE);
|
||||
}
|
||||
|
||||
void Raise(object oPlayer)
|
||||
{
|
||||
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
|
||||
@@ -70,7 +92,7 @@ void main()
|
||||
xPC = GetLastPlayerDying();
|
||||
xLoc = GetLocation(xPC);
|
||||
//Create corpse at player's feet
|
||||
xCorpse = CreateObject(OBJECT_TYPE_PLACEABLE,"corpse002",xLoc);
|
||||
/* xCorpse = CreateObject(OBJECT_TYPE_PLACEABLE,"corpse002",xLoc);
|
||||
//Drop equipment on corpse
|
||||
for (xCount = 1; xCount < 15; xCount++)
|
||||
{
|
||||
@@ -98,7 +120,8 @@ void main()
|
||||
}
|
||||
//Now drop half of player's gold.
|
||||
xGold = (GetGold(xPC)/2);
|
||||
AssignCommand(xItem,TakeGoldFromCreature(xGold,xPC,FALSE));
|
||||
AssignCommand(xItem,TakeGoldFromCreature(xGold,xPC,FALSE)); */
|
||||
onDeathApplyPenalty(xPC);
|
||||
//Now let's pop the death GUI
|
||||
DelayCommand(2.5, PopUpDeathGUIPanel(xPC,TRUE,TRUE));
|
||||
|
||||
|
Reference in New Issue
Block a user