2025/07/21 Update

Added PEPS AI.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-21 09:07:09 -04:00
parent 0b53f89e02
commit 9ae0679a70
1359 changed files with 44828 additions and 1039 deletions

View File

@@ -0,0 +1,23 @@
/*//////////////////////////////////////////////////////////////////////////////
Script: 0e_onclientload
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Monster OnClientLoad script;
This will fire when the client is loading.
If you have your own OnClientLoad event script just take the below
script lines and add them into your OnClientLoad script.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_menus_dm"
#include "0i_module"
void main()
{
object oCreature = OBJECT_SELF;
// This can be moved to the OnClientLoad script event of your module.
if(ai_GetIsCharacter(oCreature)) ai_CheckPCStart(oCreature);
// If this is a server you can add this as well.
else if(AI_SERVER && (GetIsDM(oCreature) || GetIsPlayerDM(oCreature)))
{
ai_CheckPCStart(oCreature);
}
}