PRC8 content update
PRC8 content update. Full compile. Updated release archive.
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@@ -1,20 +1,18 @@
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//OnClosed event of a <span class="highlight">barrel</span> or what is being used as a <span class="highlight">trash</span> can.
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void main()
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{
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object oPC = GetLastUsedBy();
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float fGold;
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int iGold2;
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//Go through all items in the container, destroying them as we find them.
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object oTrash = GetFirstItemInInventory();
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while (GetIsObjectValid(oTrash))
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{
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DestroyObject(oTrash);
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// item destruction loop
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object oItem = GetFirstItemInInventory(OBJECT_SELF);
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while (GetIsObjectValid(oItem) == TRUE)
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{
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// gives gold for item
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fGold=IntToFloat(GetGoldPieceValue(oItem));
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iGold2=FloatToInt(fGold * 0.30);
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GiveGoldToCreature(oPC, iGold2);
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(OBJECT_SELF);
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oTrash = GetNextItemInInventory();
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//If this next item is valid, meaning that there is another item in the
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//inventory, then the loop will go again.
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//Once the inventory has been sifted through, the loop exits and all
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//items are destroyed.
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}
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}
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