Changes and Fixes

Removed old cripple creek maps and added originals back in. Fixed outfits for some mobs that were not showing up previously. Added and fixed some transitions.
This commit is contained in:
2024-10-07 11:32:07 -04:00
parent 2e9f4aed46
commit bd6efd3825
70 changed files with 29496 additions and 50137 deletions

View File

@@ -0,0 +1,26 @@
void main()
{
object oPC = GetPCSpeaker();
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oWay = GetNearestObjectByTag("no_recall", oPC);
int nMulti = GetLocalInt(GetModule(), "multi");
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID && oWay == OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
effect eVis;
eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP);
DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(0.5, SendMessageToPC(oPC, "Recall Location Stored!"));
}