Area Changes and other fixes
Added CCOH Fixed some on death issues Fixed the gaurd Added Server Enty/ooc changed some areas back to original craftable
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@@ -1,5 +1,6 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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@@ -40,7 +41,7 @@ void main()
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CopyObject(oItem,GetLocation(oSelf),oSelf,GetTag(oItem));
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//int iClothSkill = GetTokenPair(oPC,13,4); // Clothmaking
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int iClothSkill = GetCampaignInt("UOACraft","iClothSkill",oPC);
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int iClothSkill = GetPersistentInt(oPC,"iClothSkill","UOACraft");
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int iClothChance = iClothSkill;
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if (iClothChance < 350)
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{
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@@ -194,7 +195,7 @@ void main()
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if (iClothSkill <= 1000)
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{
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//DelayCommand(13.0,SetTokenPair(oPC,13,4,iClothSkill));
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DelayCommand(13.0,SetCampaignInt("UOACraft","iClothSkill",iClothSkill,oPC));
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DelayCommand(13.0,SetPersistentInt(oPC,"iClothSkill",iClothSkill,0,"UOACraft"));
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DelayCommand(13.0,SendMessageToPC(oPC,"========================================="));
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DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in clothmaking has gone up!"));
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DelayCommand(13.0,SendMessageToPC(oPC,"Current clothmaking skill : "+ sOldSkill+"%"));
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