Area Changes and other fixes
Added CCOH Fixed some on death issues Fixed the gaurd Added Server Enty/ooc changed some areas back to original craftable
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@@ -1,6 +1,6 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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@@ -98,7 +98,7 @@ void main()
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}
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//int iTailorSkill = GetTokenPair(oPC,13,9);
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int iTailorSkill = GetCampaignInt("UOACraft","iTailorSkill",oPC);
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int iTailorSkill = GetPersistentInt(oPC,"iTailorSkill","UOACraft");
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int iTailorChance = iTailorSkill;
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if (iTailorChance < 350)
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{
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@@ -727,7 +727,7 @@ void main()
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if (iTailorSkill <= 1000)
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{
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//DelayCommand(13.0,SetTokenPair(oPC,13,9,iTailorSkill));
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DelayCommand(13.0,SetCampaignInt("UOACraft","iTailorSkill",iTailorSkill,oPC));
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DelayCommand(13.0,SetPersistentInt(oPC,"iTailorSkill",iTailorSkill,0,"UOACraft"));
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DelayCommand(13.0,SendMessageToPC(oPC,"===================================="));
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DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in tailoring has gone up!"));
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DelayCommand(13.0,SendMessageToPC(oPC,"Current tailoring skill : "+ sOldSkill+"%"));
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