Area Changes and other fixes
Added CCOH Fixed some on death issues Fixed the gaurd Added Server Enty/ooc changed some areas back to original craftable
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@@ -1,6 +1,6 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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@@ -104,7 +104,7 @@ void main()
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}
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//int iTailorSkill = GetTokenPair(oPC,13,9);
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int iTailorSkill = GetCampaignInt("UOACraft","iTailorSkill",oPC);
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int iTailorSkill = GetPersistentInt(oPC,"iTailorSkill","UOACraft");
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int iTailorChance = iTailorSkill;
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if (iTailorChance < 350)
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{
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@@ -375,8 +375,8 @@ void main()
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{
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//iTailorChance = iTailorChance - 200;
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sItemResRefPoor = CraftLookup("cloth002",iClothType);
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sItemResRef = CraftLookup("cloth237",iClothType);
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sItemResRefExceptional = CraftLookup("cloth238",iClothType);
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sItemResRef = CraftLookup("cloth246",iClothType);
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sItemResRefExceptional = CraftLookup("cloth247",iClothType);
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sComponent1 = sComponentPre+"COPPER"; //
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sComponent1Name = "bolts of copper dyed cloth";
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}
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@@ -574,7 +574,7 @@ void main()
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if (iTailorSkill <= 1000)
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{
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//DelayCommand(13.0,SetTokenPair(oPC,13,9,iTailorSkill));
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DelayCommand(13.0,SetCampaignInt("UOACraft","iTailorSkill",iTailorSkill,oPC));
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DelayCommand(13.0,SetPersistentInt(oPC,"iTailorSkill",iTailorSkill,0,"UOACraft"));
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DelayCommand(13.0,SendMessageToPC(oPC,"===================================="));
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DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in tailoring has gone up!"));
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DelayCommand(13.0,SendMessageToPC(oPC,"Current tailoring skill : "+ sOldSkill+"%"));
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