Area Changes and other fixes
Added CCOH Fixed some on death issues Fixed the gaurd Added Server Enty/ooc changed some areas back to original craftable
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@@ -1,6 +1,6 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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object CreatePlaceable(string sObject, location lPlace, float fDuration);
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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@@ -55,7 +55,7 @@ void main()
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}
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//int iTanChance = GetTokenPair(oPC,14,10);
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int iTanSkill = GetCampaignInt("UOACraft","iTanSkill",oPC);
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int iTanSkill = GetPersistentInt(oPC,"iTanSkill","UOACraft");
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//int iTanSkill = iTanChance;
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int iTanChance = iTanSkill;
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int iTanAcid = 1;
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@@ -362,7 +362,7 @@ void main()
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if (iTanSkill <= 1000)
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{
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//DelayCommand(6.0,SetTokenPair(oPC,14,10,iTanSkill));
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DelayCommand(6.0,SetCampaignInt("UOACraft","iTanSkill",iTanSkill,oPC));
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DelayCommand(6.0,SetPersistentInt(oPC,"iTanSkill",iTanSkill,0,"UOACraft"));
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DelayCommand(6.0,SendMessageToPC(oPC,"=================================="));
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DelayCommand(6.0,SendMessageToPC(oPC,"Your skill in tanning has gone up!"));
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DelayCommand(6.0,SendMessageToPC(oPC,"Current tanning skill : "+ sOldSkill+"%"));
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