Area Changes and other fixes
Added CCOH Fixed some on death issues Fixed the gaurd Added Server Enty/ooc changed some areas back to original craftable
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@@ -1,13 +1,16 @@
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//#include "_persist_01a"
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#include "aps_include"
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void main()
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{
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object oPC = GetLastOpenedBy();
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//int iSmithSkill = GetTokenPair(oPC,13,4); // Weaponsmith
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int iSmithSkill = GetCampaignInt("UOACraft","iSmithSkill",oPC);
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int iSmithSkill = GetPersistentInt(oPC,"iSmithSkill","UOACraft"
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);
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int iSmithChance = iSmithSkill;
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//int iArmorSkill = GetTokenPair(oPC,13,5); // ArmorCraft
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int iArmorSkill = GetCampaignInt("UOACraft","iArmorSkill",oPC);
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int iArmorSkill = GetPersistentInt(oPC,"iArmorSkill","UOACraft"
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);
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int iArmorChance = iArmorSkill;
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int iIngotType = GetLocalInt(oPC,"iUseIngotType");
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int iIngotMod = iIngotType*25;
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