Area Changes and other fixes
Added CCOH Fixed some on death issues Fixed the gaurd Added Server Enty/ooc changed some areas back to original craftable
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@@ -1,10 +1,12 @@
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//#include "_persist_01a"
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#include "aps_include"
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void main()
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{
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object oPC = GetLastOpenedBy();
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//int iTailorSkill = GetTokenPair(oPC,13,9); // Tailoring (Credit Tony Edwards for catching a mis-typed token value here.. was originally using weaponcraft skill to determine tailor patterns. Thx Tony ;)
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int iTailorSkill = GetCampaignInt("UOACraft","iTailorSkill",oPC);
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int iTailorSkill = GetPersistentInt(oPC,"iTailorSkill","UOACraft"
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);
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int iTailorChance = iTailorSkill;
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if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID)
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