Area Changes and other fixes
Added CCOH Fixed some on death issues Fixed the gaurd Added Server Enty/ooc changed some areas back to original craftable
This commit is contained in:
@@ -16,14 +16,14 @@
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//by UOAbigail on Aug. 19, 2003
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//
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//------End comment------
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#include "aps_include"
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void DelayText(object oPC, int iSkillNumber);
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void main()
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{
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object oPC = OBJECT_SELF;
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int iSkillNumber =33;
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int iSkillNumber =34;
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for (iSkillNumber; iSkillNumber>0; iSkillNumber--)
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{
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DelayText(oPC,iSkillNumber);
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@@ -48,202 +48,208 @@ void DelayText(object oPC, int iSkillNumber)
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{
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case 1:
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{
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iSkillValue = GetCampaignInt("UOACraft","iMiningSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iMiningSkill","UOACraft");
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sSkillName = "Mining";
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break;
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}
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case 2:
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{
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iSkillValue = GetCampaignInt("UOACraft","iSmeltSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iSmeltSkill","UOACraft");
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sSkillName = "Smelting";
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break;
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}
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case 3:
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{
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iSkillValue = GetCampaignInt("UOACraft","iDigSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iDigSkill","UOACraft");
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sSkillName = "Digging";
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break;
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}
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case 4:
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{
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iSkillValue = GetCampaignInt("UOACraft","iGlassSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iGlassSkill","UOACraft");
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sSkillName = "Pottery and Glassblowing";
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break;
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}
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case 5:
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{
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iSkillValue = GetCampaignInt("UOACraft","iTinkerSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iTinkerSkill","UOACraft");
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sSkillName = "Tinkering";
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break;
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}
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case 6:
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{
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iSkillValue = GetCampaignInt("UOACraft","iFarmSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iFarmSkill","UOACraft");
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sSkillName = "Farming";
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break;
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}
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case 7:
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{
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iSkillValue = GetCampaignInt("UOACraft","iLumberjackSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iLumberjackSkill","UOACraft");
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sSkillName = "Lumberjacking";
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break;
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}
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case 8:
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{
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iSkillValue = GetCampaignInt("UOACraft","iSkinningSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iSkinningSkill","UOACraft");
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sSkillName = "Skinning Pelts";
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break;
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}
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case 9:
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{
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iSkillValue = GetCampaignInt("UOACraft","iCureSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iCureSkill","UOACraft");
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sSkillName = "Curing Hides";
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break;
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}
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case 10:
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{
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iSkillValue = GetCampaignInt("UOACraft","iTanSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iTanSkill","UOACraft");
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sSkillName = "Tanning Leather";
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break;
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}
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case 11:
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{
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iSkillValue = GetCampaignInt("UOACraft","iLeatherSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iLeatherSkill","UOACraft");
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sSkillName = "Leatherworking";
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break;
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}
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case 12:
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{
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iSkillValue = GetCampaignInt("UOACraft","iAlchemySkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iAlchemySkill","UOACraft");
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sSkillName = "Alchemy";
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break;
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}
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case 13:
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{
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iSkillValue = GetCampaignInt("UOACraft","iFishingSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iFishingSkill","UOACraft");
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sSkillName = "Fishing";
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break;
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}
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case 14:
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{
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iSkillValue = GetCampaignInt("UOACraft","iBeeSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iBeeSkill","UOACraft");
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sSkillName = "Beekeeping";
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break;
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}
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case 15:
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{
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iSkillValue = GetCampaignInt("UOACraft","iFletchingSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iFletchingSkill","UOACraft");
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sSkillName = "Fletching";
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break;
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}
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case 16:
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{
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iSkillValue = GetCampaignInt("UOACraft","iBowSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iBowSkill","UOACraft");
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sSkillName = "Bowcraft";
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break;
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}
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case 17:
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{
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iSkillValue = GetCampaignInt("UOACraft","iSmithSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iSmithSkill","UOACraft");
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sSkillName = "Weaponcrafting";
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break;
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}
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case 18:
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{
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iSkillValue = GetCampaignInt("UOACraft","iArmorSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iArmorSkill","UOACraft");
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sSkillName = "Armorcrafting";
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break;
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}
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case 19:
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{
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iSkillValue = GetCampaignInt("UOACraft","iPolishSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iPolishSkill","UOACraft");
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sSkillName = "Gem Polishing";
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break;
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}
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case 20:
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{
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iSkillValue = GetCampaignInt("UOACraft","iGemSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iGemSkill","UOACraft");
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sSkillName = "Gemcutting";
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break;
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}
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case 21:
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{
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iSkillValue = GetCampaignInt("UOACraft","iGemQuarrySkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iGemQuarrySkill","UOACraft");
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sSkillName = "Gem Quarrying";
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break;
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}
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case 22:
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{
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iSkillValue = GetCampaignInt("UOACraft","iTailorSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iTailorSkill","UOACraft");
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sSkillName = "Tailoring";
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break;
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}
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case 23:
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{
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iSkillValue = GetCampaignInt("UOACraft","iSpindleSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iSpindleSkill","UOACraft");
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sSkillName = "Spindling";
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break;
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}
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case 24:
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{
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iSkillValue = GetCampaignInt("UOACraft","iClothSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iClothSkill","UOACraft");
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sSkillName = "Clothmaking";
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break;
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}
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case 25:
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{
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iSkillValue = GetCampaignInt("UOACraft","iDyeSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iDyeSkill","UOACraft");
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sSkillName = "Cloth Dyeing";
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break;
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}
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case 26:
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{
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iSkillValue = GetCampaignInt("UOACraft","iPaperSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iPaperSkill","UOACraft");
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sSkillName = "Papermaking";
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break;
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}
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case 27:
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{
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iSkillValue = GetCampaignInt("UOACraft","iShroomSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iShroomSkill","UOACraft");
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sSkillName = "Mycology";
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break;
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}
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case 28:
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{
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iSkillValue = GetCampaignInt("UOACraft","iScribeSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iScribeSkill","UOACraft");
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sSkillName = "Inscription";
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break;
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}
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case 29:
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{
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iSkillValue = GetCampaignInt("UOACraft","iCookSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iCookSkill","UOACraft");
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sSkillName = "Cooking";
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break;
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}
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case 30:
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{
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iSkillValue = GetCampaignInt("UOACraft","iJewelSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iJewelSkill","UOACraft");
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sSkillName = "Jewelcraft";
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break;
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}
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case 31:
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{
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iSkillValue = GetCampaignInt("UOACraft","iMapSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iMapSkill","UOACraft");
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sSkillName = "Cartography";
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break;
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}
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case 32:
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{
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iSkillValue = GetCampaignInt("UOACraft","iCarpentrySkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iCarpentrySkill","UOACraft");
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sSkillName = "Carpentry";
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break;
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}
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case 33:
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{
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iSkillValue = GetCampaignInt("UOACraft","iBrewSkill",oPC);
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iSkillValue = GetPersistentInt(oPC,"iBrewSkill","UOACraft");
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sSkillName = "Brewing";
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break;
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}
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case 34:
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{
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iSkillValue = GetPersistentInt(oPC,"iEnchantSkill","UOACraft");
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sSkillName = "Enchanting";
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break;
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}
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default:{return;}
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}
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