Area Changes and other fixes
Added CCOH Fixed some on death issues Fixed the gaurd Added Server Enty/ooc changed some areas back to original craftable
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@@ -69,33 +69,8 @@ void main()
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//Get player and find locations
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xPC = GetLastPlayerDying();
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xLoc = GetLocation(xPC);
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//Create corpse at player's feet
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xCorpse = CreateObject(OBJECT_TYPE_PLACEABLE,"corpse002",xLoc);
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//Drop equipment on corpse
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/* for (xCount = 1; xCount < 15; xCount++)
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{
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switch (xCount)
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{
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case 1: xItem = GetItemInSlot(INVENTORY_SLOT_ARMS,xPC); break;
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case 2: xItem = GetItemInSlot(INVENTORY_SLOT_ARROWS,xPC); break;
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case 3: xItem = GetItemInSlot(INVENTORY_SLOT_BELT,xPC); break;
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case 4: xItem = GetItemInSlot(INVENTORY_SLOT_BOLTS,xPC); break;
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case 5: xItem = GetItemInSlot(INVENTORY_SLOT_BOOTS,xPC); break;
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case 6: xItem = GetItemInSlot(INVENTORY_SLOT_BULLETS,xPC); break;
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case 7: xItem = GetItemInSlot(INVENTORY_SLOT_CHEST,xPC); break;
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case 8: xItem = GetItemInSlot(INVENTORY_SLOT_CLOAK,xPC); break;
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case 9: xItem = GetItemInSlot(INVENTORY_SLOT_HEAD,xPC); break;
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case 10: xItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,xPC); break;
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case 11: xItem = GetItemInSlot(INVENTORY_SLOT_LEFTRING,xPC); break;
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case 12: xItem = GetItemInSlot(INVENTORY_SLOT_NECK,xPC); break;
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case 13: xItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,xPC); break;
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case 14: xItem = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,xPC); break;
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}
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if (GetIsObjectValid(xItem))
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{
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AssignCommand(xCorpse,ActionTakeItem(xItem,xPC));
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}
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} */
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//Now drop half of player's gold.
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xGold = (GetGold(xPC)/2);
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AssignCommand(xItem,TakeGoldFromCreature(xGold,xPC,FALSE));
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