Module commit

Module commit.
This commit is contained in:
Jaysyn904
2024-06-14 10:48:20 -04:00
parent 079830314c
commit f5ffe7d0b9
11110 changed files with 4747686 additions and 0 deletions

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@@ -0,0 +1,388 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
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"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 8"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar\r\nmodified by SBird for CEP"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
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"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
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"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
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"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
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"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
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"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
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},
"TriggerList": {
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{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
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{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}