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Jaysyn904
2024-06-14 10:48:20 -04:00
parent 079830314c
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//::///////////////////////////////////////////////
//:: General Treasure Spawn Script
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Spawns in general purpose treasure, usable
by all classes.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: February 26 2001
//:://////////////////////////////////////////////
#include "x2_inc_compon"
#include "loot_inc_data"
#include "loot_inc_main"
#include "NW_O2_CONINCLUDE"
void main()
{
// Get Area-Wide respawn time for loot. If none is specified
// in loot_inc_data, then it will use the default of one hour.
float fRespawnTime = GetRespawnTime (OBJECT_SELF);
craft_drop_placeable();
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
{
return;
}
object oLastOpener = GetLastOpener();
ShoutDisturbed();
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
AssignCommand( OBJECT_SELF, DelayCommand(fRespawnTime, SetLocalInt(OBJECT_SELF, "NW_DO_ONCE", 0) ) );
}