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Module commit.
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177
_module/nss/pcwerewolfdeath.nss
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177
_module/nss/pcwerewolfdeath.nss
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#include "NW_I0_GENERIC"
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void main()
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{
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object oPlayer = GetFirstPC();
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object oDeadNPC = OBJECT_SELF;
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object oKiller = GetLastKiller();
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//Make sure the PC we're looking at is valid, and keep cycling until the last PC
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while (GetIsObjectValid(oPlayer))
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{
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if(GetLocalInt(oPlayer,"HAS_WEREWOLF_EFFECT") == 1)
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{
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int iCurHP = GetCurrentHitPoints(oPlayer);
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int blarg = iCurHP-1;
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object oWerewolf = GetLocalObject(oPlayer,"MY_WOLF");
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location lCorpseLoc = GetLocation(oWerewolf);
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effect eWolfDead = EffectDamage(blarg,DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_NORMAL);
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//Remove effects from the PC
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effect eLoop=GetFirstEffect(oPlayer);
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while (GetIsEffectValid(eLoop))
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{
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if (GetEffectType(eLoop)==EFFECT_TYPE_CUTSCENE_PARALYZE)
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RemoveEffect(oPlayer, eLoop);
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if (GetEffectType(eLoop)==EFFECT_TYPE_DAMAGE_REDUCTION)
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RemoveEffect(oPlayer, eLoop);
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if (GetEffectType(eLoop)==EFFECT_TYPE_IMMUNITY)
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RemoveEffect(oPlayer, eLoop);
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if (GetEffectType(eLoop)==EFFECT_TYPE_VISUALEFFECT)
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RemoveEffect(oPlayer, eLoop);
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if (GetEffectType(eLoop)==EFFECT_TYPE_ETHEREAL)
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RemoveEffect(oPlayer, eLoop);
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eLoop=GetNextEffect(oPlayer);
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}
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AssignCommand(oPlayer,JumpToLocation(lCorpseLoc));
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DestroyObject(oWerewolf);
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effect ePolymorphVFX = EffectVisualEffect(VFX_IMP_POLYMORPH);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePolymorphVFX, oPlayer);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eWolfDead,oPlayer);
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PlayVoiceChat(VOICE_CHAT_NEARDEATH,oPlayer);
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object oFirstNPC = GetFirstObjectInShape(SHAPE_SPHERE,10.0,lCorpseLoc,FALSE,OBJECT_TYPE_CREATURE);
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while(oFirstNPC != OBJECT_INVALID)
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{
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int iSeen = GetObjectSeen(oPlayer,oFirstNPC);
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if (iSeen)
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{
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SetLocalInt(oPlayer,"WasSeen",1);
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}
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//Get next object.
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oFirstNPC = GetNextObjectInShape(SHAPE_SPHERE,10.0,lCorpseLoc,FALSE,OBJECT_TYPE_CREATURE);
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}
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//End of the fun for making them watch themselves
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SetCampaignInt("WWData","wolfdead", 1,oPlayer);
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SetLocalInt(oPlayer,"wolfdead", 1);
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}
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oPlayer = GetNextPC();
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}
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//end werewolf stuff
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int noleech = 0;
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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float BaseEXP = ((GetChallengeRating(OBJECT_SELF)*3.0)+5);
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float BonusEXP = GetChallengeRating(OBJECT_SELF)+5;
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float BaseMonEXP = BaseEXP;
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int NumOfParty = 0;
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float PartyLevelSum = 0.0;
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object oPartyMember = GetFirstFactionMember(oKiller, TRUE);
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while(GetIsObjectValid(oPartyMember)) {
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if (GetArea(OBJECT_SELF) == GetArea(oPartyMember))
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{
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int leech = GetHitDice(oPartyMember);
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if (leech >= noleech){
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noleech = leech;
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}
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NumOfParty++;
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PartyLevelSum += GetCharacterLevel(oPartyMember);
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}
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oPartyMember = GetNextFactionMember(oKiller, TRUE);
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}
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if (PartyLevelSum <= 1.0)
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{
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PartyLevelSum = 1.0;
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}
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if (NumOfParty <= 1)
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{
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NumOfParty = 1;
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}
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float PartyAvgLvl = PartyLevelSum / NumOfParty;
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//Calculate Adjustment Value
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if (PartyAvgLvl <= 1.0)
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{
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PartyAvgLvl = 1.0;
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}
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float x = GetChallengeRating(OBJECT_SELF);
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if (x <= 1.0)
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{
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x = 1.0;
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}
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float z = (x / PartyAvgLvl);
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float AdjustValue = ((z+2)/3);
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float FinalMonValue;
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//Determine Final Experience Value
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if (AdjustValue == 0.0) {
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FinalMonValue = BaseMonEXP;
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} else {
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if (AdjustValue < 1.0) {
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FinalMonValue = BaseMonEXP * AdjustValue;
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} else {
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FinalMonValue = BaseMonEXP + (BonusEXP * (AdjustValue * (1.10)));
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}
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}
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//Determine the value of the Split EXP
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if (NumOfParty >= 6)
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{
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NumOfParty = 5;
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}
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if (NumOfParty <= 1)
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{
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NumOfParty = 1;
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}
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if (FinalMonValue <= 1.0)
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{
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FinalMonValue = 1.0;
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}
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float SplitFinalEXP = FinalMonValue / NumOfParty;
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if (SplitFinalEXP <= 1.0)
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{
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SplitFinalEXP = 1.0;
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}
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float y = (FinalMonValue - SplitFinalEXP);
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if (y <= 1.0)
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{
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y = 1.0;
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}
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if (PartyAvgLvl >= 15.0)
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{
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FinalMonValue = FinalMonValue - ( PartyAvgLvl);
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}
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float PartyBonus = ((y +1)/ 1.75) + (FinalMonValue + ((21-PartyAvgLvl)/3));
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int SFEint = FloatToInt(PartyBonus);
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//Distribute EXP to all PCs in the Party
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oPartyMember = GetFirstFactionMember(oKiller, TRUE);
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while (GetIsObjectValid(oPartyMember)) {
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if (GetArea(OBJECT_SELF) == GetArea(oPartyMember)) {
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int nHD = GetHitDice(oPartyMember) + 1;
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int nMax = (((nHD * (nHD - 1)) / 2) * 1000)+1;
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if (nMax <= GetXP(oPartyMember) && nHD <= 40) {
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SendMessageToPC(oPartyMember, "You cannot gain experience until you have leveled.");
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} else if (GetIsDead(oPartyMember)) {
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SendMessageToPC(oPartyMember, "You cannot gain experience while dead. Your XP has been reset.");
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} else if ((GetHitDice(oPartyMember)) <= (noleech - 7) || (GetHitDice(oPartyMember)) >= FloatToInt(PartyAvgLvl) + 7) {
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SendMessageToPC(oPartyMember, "All party members must be within 6 levels of each other.");
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} else {
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GiveXPToCreature(oPartyMember, SFEint);
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}
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}
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oPartyMember = GetNextFactionMember(oKiller, TRUE);
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}
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}
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