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28
_module/nss/shrine_alt_ali.nss
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28
_module/nss/shrine_alt_ali.nss
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void main()
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{
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// This script is to move a player toward an opposing alignment
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// if they prayed at a shrine to a god who is diametrically
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// opposed to their own alignment...should be viewed in
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// combination with shrine_check_ali
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// Uncomment out to move the PC towards good
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object oPC=GetPCSpeaker();
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AdjustAlignment(oPC,ALIGNMENT_GOOD,5);
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// Uncomment out to move the PC towards evil
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//object oPC=GetPCSpeaker();
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//AdjustAlignment(oPC,ALIGNMENT_EVIL,5);
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// Uncomment out to move the PC towards chaos
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// object oPC=GetPCSpeaker();
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//AdjustAlignment(oPC,ALIGNMENT_CHAOTIC,5);
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// Uncomment out to move the PC towards lawfulness
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//object oPC=GetPCSpeaker();
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//AdjustAlignment(oPC,ALIGNMENT_LAWFUL,5);
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//In the example given, the shrine is a to a good god
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//therefore evil PCs will drift towards good if they pray
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//here. The conversation may have to be changed somewhat
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//for turning good players towards darkness!!!!
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}
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