// mk_inc_craft_0 /* Defined in x2_inc_craft const int X2_CI_MODMODE_INVALID = 0; const int X2_CI_MODMODE_ARMOR = 1; const int X2_CI_MODMODE_WEAPON = 2; */ const int MK_CI_MODMODE_CLOAK = 3; const int MK_CI_MODMODE_HELMET = 4; const int MK_CI_MODMODE_SHIELD = 5; const int MK_CI_MODMODE_CHARACTER = 8; // character description const int MK_CI_MODMODE_BODY = 9; /* void main( { } /**/