int GetHasProtection(object oPC) { effect eEff = GetFirstEffect(oPC); while (GetIsEffectValid(eEff)) { if (GetEffectType(eEff) == EFFECT_TYPE_ABILITY_INCREASE) return TRUE; eEff = GetNextEffect(oPC); } return FALSE; } void main() { // Get the stored target object oPC = GetLastUsedBy(); if (!GetIsObjectValid(oPC)) return; // Don't reapply if we're already protected if (GetHasProtection(oPC)) return; // if the oracle effect is off, reapply it effect eStr = EffectAbilityIncrease(ABILITY_CONSTITUTION, 4); effect eCon = EffectAbilityIncrease(ABILITY_STRENGTH, 4); effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, 4); effect eAC = EffectACDecrease(2, AC_DODGE_BONUS); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); //Link the visual and the damage reduction effect //delayed to ensure praying has finished effect eLink = EffectLinkEffects(eCon, eStr); eLink = EffectLinkEffects(eLink, eSave); eLink = EffectLinkEffects(eLink, eAC); eLink = EffectLinkEffects(eLink, eDur); DelayCommand(15.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC)); //Visual effect of the blessing being received ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_HORRID_WILTING),oPC); }