void main() { object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST,OBJECT_SELF); if(GetIsObjectValid(oArmor)) { if((GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ABILITY_BONUS))||(GetItemHasItemProperty(oArmor,ITEM_PROPERTY_AC_BONUS)) || (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ATTACK_BONUS))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_BONUS_FEAT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_CAST_SPELL))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DAMAGE_BONUS))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DAMAGE_REDUCTION))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DAMAGE_RESISTANCE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DAMAGE_VULNERABILITY))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DARKVISION))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DECREASED_ABILITY_SCORE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DECREASED_AC))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DECREASED_DAMAGE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DECREASED_SAVING_THROWS))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_DECREASED_SKILL_MODIFIER))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ENHANCEMENT_BONUS))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_FREEDOM_OF_MOVEMENT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_HASTE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_HOLY_AVENGER))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_IMPROVED_EVASION))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_KEEN))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_LIGHT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_MASSIVE_CRITICALS))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_MIGHTY))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_MIND_BLANK))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_MONSTER_DAMAGE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_NO_DAMAGE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ON_HIT_PROPERTIES))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_ON_MONSTER_HIT))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_POISON))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_REGENERATION))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_REGENERATION_VAMPIRIC))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_SAVING_THROW_BONUS))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_SKILL_BONUS))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_SPELL_RESISTANCE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_TRUE_SEEING))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_TURN_RESISTANCE))|| (GetItemHasItemProperty(oArmor,ITEM_PROPERTY_UNLIMITED_AMMUNITION))) { location lPC = GetLocation(OBJECT_SELF); object oBag=CreateObject(OBJECT_TYPE_PLACEABLE,"LootBag1",lPC); AssignCommand(oBag,ActionTakeItem(oArmor,OBJECT_SELF)); int iSave=((d20(1))+2); if(!(iSave>=15)) { DestroyObject(oBag); string sArmorGone = "The force of the change was too great for your Magic Armor to bear."; SendMessageToPC(OBJECT_SELF,sArmorGone); } } else { DestroyObject(oArmor); string sArmorGone = "The force of the change was too great for your Armor to bear."; SendMessageToPC(OBJECT_SELF,sArmorGone); } } }