// Store spell info for spell conduits void main() { SetLocalInt(OBJECT_SELF, "CURRENT_SPELL", SPELL_BIGBYS_CRUSHING_HAND); object oScroll = GetItemPossessedBy(GetPCSpeaker(), "X1_IT_SPARSCR901"); SetLocalObject(OBJECT_SELF, "CURRENT_SPELL_SCROLL", oScroll); SetLocalObject(OBJECT_SELF, "PC", GetPCSpeaker()); ExecuteScript("q4d_at_conduit1", OBJECT_SELF); }