//::////////////////////////////////////////////////////// //:: NW_C2_DEFAULT7 /* Default OnDeath event handler for NPCs. Adjusts killer's alignment if appropriate and alerts allies to our death. */ //:://///////////////////////////////////////////////////// //:: Copyright (c) 2002 Floodgate Entertainment //:: Created By: Naomi Novik //:: Created On: 12/22/2002 //:://///////////////////////////////////////////////////// //:://///////////////////////////////////////////////////// //:: Modified By: Deva Winblood //:: Modified On: April 1st, 2008 //:: Added Support for Dying Wile Mounted //:: Modified By: Sir Elric //:: Modified On: July 20th, 2008 //:: Added Support for Sir Elric's Simple Creature Respawns //:://///////////////////////////////////////////////////// #include "x2_inc_compon" #include "x0_i0_spawncond" #include "x3_inc_horse" #include "se_respawn_inc" #include "_kb_loot_corpse" void main() { ExecuteScript("sf_xp", OBJECT_SELF); int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); object oKiller = GetLastKiller(); if (GetLocalInt(GetModule(),"X3_ENABLE_MOUNT_DB")&&GetIsObjectValid(GetMaster(OBJECT_SELF))) SetLocalInt(GetMaster(OBJECT_SELF),"bX3_STORE_MOUNT_INFO",TRUE); // If we're a good/neutral commoner, // adjust the killer's alignment evil if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } // Call to allies to let them know we're dead SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); // NOTE: the OnDeath user-defined event does not // trigger reliably and should probably be removed if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } craft_drop_items(oKiller); LeaveCorpse(); // ----------------------------------------------------------------------------- // Sir Elric's Simple Creature Respawns additions - SE v2.0 // ----------------------------------------------------------------------------- // Do not respawn creature if tagged with _NSP eg. NW_GOBLINA_NSP if (FindSubString(GetTag(OBJECT_SELF), "NSP") > -1) return; if(GetLocalInt(OBJECT_SELF, "PLACED"))// Only respawn original placed mobs SE_DoCreatureRespawn(5, 10); }