Removed old cripple creek maps and added originals back in. Fixed outfits for some mobs that were not showing up previously. Added and fixed some transitions.
430 lines
8.0 KiB
JSON
430 lines
8.0 KiB
JSON
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"value": "Dragon Skull"
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{
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"value": "Campfire - with Spit"
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"value": "Garbage"
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"value": "Garbage"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Rubble (Nature)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "City Rubble 1"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "City Rubble 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Invisible Object"
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}
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Invisible Object"
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}
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]
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},
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"SoundList": {
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"type": "list",
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"value": []
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},
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"StoreList": {
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"type": "list",
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"value": []
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},
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"TriggerList": {
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"type": "list",
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{
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"WaypointList": {
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"type": "list",
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"value": [
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{
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is a waypoint that can be placed in an interior area to mark it as a home. This will affect the animations and behavior of NPCs that spawn inside this area that are using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
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}
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}
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]
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}
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