Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
7 lines
219 B
Plaintext
7 lines
219 B
Plaintext
void main()
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{
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if (GetTag(OBJECT_SELF) == "PlantableField") SetLocalInt(GetEnteringObject(),"iAmInField",0);
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if (GetTag(OBJECT_SELF) == "PlantableWaterField") SetLocalInt(GetEnteringObject(),"iAmInWaterField",0);
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}
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