Aschbourne_PRC8/_module/nss/_mageonlydoor.nss
Jaysyn904 5d27edafba Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
2024-09-16 23:40:48 -04:00

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///////////////////////////////////////
// Door Script - Allows only Mages to enter
//
////////////////////////////////////////
#include "prc_class_const"
void main()
{
// Close the door after 30 seconds
DelayCommand(30.0, ActionCloseDoor(OBJECT_SELF));
object oClicker = GetClickingObject();
object oTarget = GetTransitionTarget(OBJECT_SELF);
location lLoc = GetLocation(oTarget);
location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
// Sum of arcane class levels
int iArcane = GetLevelByClass(CLASS_TYPE_BARD, oClicker) +
GetLevelByClass(CLASS_TYPE_BEGUILER, oClicker) +
GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oClicker) +
GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oClicker) +
GetLevelByClass(CLASS_TYPE_SORCERER, oClicker) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oClicker) +
GetLevelByClass(CLASS_TYPE_WARMAGE, oClicker) +
GetLevelByClass(CLASS_TYPE_WARLOCK, oClicker) +
GetLevelByClass(CLASS_TYPE_WIZARD, oClicker);
// Determine action based on arcane class level sum
if (iArcane > 0)
{
AssignCommand(oClicker, JumpToLocation(lLoc));
}
else
{
AssignCommand(oClicker, JumpToLocation(lLoc2));
}
}