Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
20 lines
332 B
Plaintext
20 lines
332 B
Plaintext
#include "deity_include"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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string sDeity = GetDeity(OBJECT_SELF);
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SetLocalString(oPC,"Deity",sDeity);
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Race_Check(oPC);
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Align_Check(oPC);
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int iRace = GetLocalInt(oPC,"Race");
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int iAlign = GetLocalInt(oPC,"Align");
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if ((iRace!=1)||(iAlign!=1)) return FALSE;
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return TRUE;
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}
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