Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
6 lines
118 B
Plaintext
6 lines
118 B
Plaintext
int StartingConditional()
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{
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int iResult = GetRacialType(GetPCSpeaker())==RACIAL_TYPE_HUMAN;
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return iResult;
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}
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