Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
8 lines
215 B
Plaintext
8 lines
215 B
Plaintext
#include "x2_inc_itemprop"
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int StartingConditional()
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{
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object oTarget = GetFirstItemInInventory(GetLocalObject(OBJECT_SELF,"Forge"));
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return (IPGetIsRangedWeapon(oTarget) || IPGetIsMeleeWeapon(oTarget));
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}
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