Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Dying Script
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//:: NW_O0_DEATH.NSS
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This script handles the default behavior
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that occurs when a player is dying.
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DEFAULT CAMPAIGN: player dies automatically
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: November 6, 2001
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//:://////////////////////////////////////////////
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void main()
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{
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object oPlayer = GetLastPlayerDying();
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//string sVamp = GetSubRace(oPlayer);
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//if (sVamp != "Vampire")
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{
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/*
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AssignCommand(GetLastPlayerDying(), ClearAllActions());
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AssignCommand(GetLastPlayerDying(),SpeakString( "I Dying"));
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PopUpGUIPanel(GetLastPlayerDying(),GUI_PANEL_PLAYER_DEATH);
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*/
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// * April 14 2002: Hiding the death part from player
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effect eDeath = EffectDeath(FALSE, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, GetLastPlayerDying());
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}
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//if (sVamp == "Vampire")
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// {
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//ExecuteScript("vamp_dying", OBJECT_SELF);
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//}
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}
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