Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
13 lines
222 B
Plaintext
13 lines
222 B
Plaintext
#include "pv_utils"
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void main()
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{
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object oItem = GetItemActivated();
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object oPlayerActivated = GetItemActivator();
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if (GetTag(oItem) == "contract_emp")
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{
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DoPlayerVendor(oPlayerActivated);
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}
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}
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