Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
35 lines
1016 B
Plaintext
35 lines
1016 B
Plaintext
//::///////////////////////////////////////////////
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//:: Name
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//:: FileName
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//:://////////////////////////////////////////////
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/*
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Check to make sure player has not done quest before.
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If the player has never done the quest, no variables
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would be defined and thus all integer values would have
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a default of zero (0).
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Replace "QuestNameHere" with the variable name you want
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to use. I suggest standardizing it in a easy to remember
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format such as Qst_OldMan_1a. I use this format so that
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all my quest scripts show up in the same place. I identify
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them with a clue to who gives the quest then start a numbering
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system to give me an idea of which script is which.
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "toolbox_quests"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int Quest_State = SW_GetQuestInt(oPC, "TCSB_Quest_State");
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if (Quest_State == 1) return TRUE;
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return FALSE;
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}
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