Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
6 lines
110 B
Plaintext
6 lines
110 B
Plaintext
void main()
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{
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location lSelf=GetLocation(OBJECT_SELF);
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CreateObject(OBJECT_TYPE_ITEM,"shrine_pelor",lSelf);
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}
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