Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
62 lines
2.6 KiB
Plaintext
62 lines
2.6 KiB
Plaintext
// Script to Pick up coffin
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// main script code
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void main()
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{
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// Who is picking it up
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object oPC = GetLastUsedBy();
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PrintString("vamp_coffin: called by "+GetName(oPC));
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// If vampire
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if (GetSubRace(oPC) == "Vampire")
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{
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// Get tag or coffin and cd-key of vampire
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string sCoffin = GetTag(OBJECT_SELF);
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string sname = GetPCPublicCDKey(oPC);
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PrintString("vamp_coffin: I am looking for TAG[" + sCoffin + "] NAME["+sname+"]");
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// If tag and key match
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if (sname == sCoffin)
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{
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PrintString("vamp_coffin: TAG[" + sCoffin + "] and NAME["+sname+"] match! Picking up coffin.");
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// Put token to inventory and destroy coffin
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SendMessageToPC(oPC,"You pick up your coffin. If you die with it in your possession, you will be permanently dead, however, don't leave your coffin alone [log off] or it could be destroyed.");
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CreateItemOnObject("vampirecoffintok", GetLastUsedBy(), 1);
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DestroyObject(OBJECT_SELF, 0.1f);
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// We need to keep track of the fact that the Vampire has their
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// coffin so we can tell whether or not to give them a new
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// on when they log in again.
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PrintString("vamp_coffin: Coffin in Inventory was ["+IntToString(GetLocalInt(oPC,"iCoffinInInventory"))+"].");
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SetLocalInt(oPC,"iCoffinInInventory",TRUE);
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PrintString("vamp_coffin: Coffin in Inventory is now ["+IntToString(GetLocalInt(oPC,"iCoffinInInventory"))+"].");
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//vamp_coffin_returnToSelf(oPC); // handled on rest now
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}
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//If sname is "" ---> Player is playing single player. Pick up coffin
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else if (sname == "")
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{
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// Put token to inventory and destroy coffin
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SendMessageToPC(oPC,"You pick up your coffin.");
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CreateItemOnObject("vampirecoffintok", GetLastUsedBy(), 1);
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DestroyObject(OBJECT_SELF, 0.1f);
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PrintString("vamp_coffin: Coffin in Inventory was ["+IntToString(GetLocalInt(oPC,"CoffinInInventory"))+"].");
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SetLocalInt(oPC,"CoffinInInventory",TRUE);
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PrintString("vamp_coffin: Coffin in Inventory is now ["+IntToString(GetLocalInt(oPC,"CoffinInInventory"))+"].");
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//vamp_coffin_returnToSelf(oPC); // handled on rest now
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}
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else
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{
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PrintString("vamp_coffin: TAG[" + sCoffin + "] and NAME["+sname+"] do NOT match.");
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SendMessageToPC(oPC,"This is not your coffin, you cannot pick it up.");
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}
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}
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else
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{
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SendMessageToPC(oPC,"You can not use this... you are not a Vampire.");
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}
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}
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