Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
16 lines
326 B
Plaintext
16 lines
326 B
Plaintext
void main()
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{
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object oClicker = GetClickingObject();
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object oTarget = GetTransitionTarget(OBJECT_SELF);
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if (GetSubRace(oClicker)=="Vampire")
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{
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SendMessageToPC(oClicker, "You cannot enter.");
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}
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else
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{
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SetAreaTransitionBMP(AREA_TRANSITION_RANDOM);
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AssignCommand(oClicker,JumpToObject(oTarget));
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}
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}
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