Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
6 lines
135 B
Plaintext
6 lines
135 B
Plaintext
#include "zep_inc_craft"
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int StartingConditional() {
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return (GetLocalInt(GetPCSpeaker(), "ZEP_CR_DONE") == ZEP_CR_DONE_FAILED);
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}
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