Aschbourne_PRC8/_module/nss/zep_inc_scrptdlg.nss
Jaysyn904 5d27edafba Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
2024-09-16 23:40:48 -04:00

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//File name: zep_inc_scrptdlg
//Author: Loki Hakanin
//Usage/Explanation:
// This include file is intended for use with the NWN CEP.
// This is an index of the cep.tlk file dialogue TLK file
// offsets for the various strings of text that are
// sent to the player, DMs, etc, during the execution
// of various CEP scripts.
//const int nZEPScriptTLKOffset = 16818216;
//Traps
const int nZEPPitJump = (16818226); //df_t0_camopita.nss: SendMessageToPC(oPC,"You jump to the side and =avoid falling into the pit");
const int nZEPPitFall = (16818227); //df_t0_camopita.nss: SendMessageToPC(oPC,"You fall into the =pit!");
const int nZEPPitClimb = (16818228); //df_t0_camopita.nss: DelayCommand(30.0,SendMessageToPC(oPC,"You finally climb out of the =pit"));
const int nZEPDrowning = (16818231); //trap_fire.nss: AssignCommand(oPC,SpeakString("Blub! =Glug!"));
const int nZEPTrapFind = (16818234); //trap_on_acquire.nss: SendMessageToPC(oPC,"Nearest Trap: ="+GetName(GetNearestTrapToObject(oPC)));
const int nZEPTrapSearch1 = (16818235); //trap_on_load.nss: PrintString("In "+sTag+" Checking for: ="+IntToString(nID)+", found: "+GetTag(oTrap));
const int nZEPTrapSearch2= (16818236); //trap_on_load.nss: PrintString("In "+sTag+" Checking for: ="+IntToString(nID)+", found: "+GetTag(oTrap));
const int nZEPTrapSearch3 = (16818237); //trap_on_load.nss: PrintString("In "+sTag+" Checking for: ="+IntToString(nID)+", found: "+GetTag(oTrap));
const int nZEPTrapReset = (16818238); //trap_reset.nss: SendMessageToPC(oPC,"The lever clicks into its new =postion");
//Item Properties
const int nZEPGenderRestTXT = (16818246); //zep_inc_main.nss: SendMessageToPC(oPC,"You cannot equip that =item due to gender differences.");
//Doors
const int nZEPDoorLocked = (16818256); //zep_openclose.nss: SpeakString("Locked");
//Demilich Scripts
const int nZEPReturnToLife = (16818266); //zep_demi_dest.nss: SendMessageToPC(oVictimCounter,"You feel =disoriented momentarily as your soul returns to its mortal coil.");
const int nZEPCacklingLaugh = (16818267); //zep_demi_onspell.nss: =DelayCommand(6.0,SpeakString("Hahhahaha....",TALKVOLUME_SHOUT));
const int nZEPCantBeRaised = (16818268); //zep_inc_demi.nss:const string ZEP_DEMI_RESLAY_MSG =3D " jerks upright =and spasms for a few moments before collapsing again.";
const int nZEPNoRaiseExplan = (16818269); //zep_inc_demi.nss:const string ZEP_DEMI_RESLAY_MSG2 =3D "Until the =demilich's captive souls are freed, its victims cannot be raised.";
const int nZEPDemiRestored = (16818270); //zep_inc_demi.nss:const string ZEP_DEMI_REGEN_MSG =3D "At last, I am =restored...";
const int nZEPDemiDisturbed = (16818271); //zep_inc_demi.nss:const string ZEP_DEMI_DIST_MSG =3D "You disturb my =work!";
const int nZEPDemiHavePower = (16818272); //zep_inc_demi.nss:const string ZEP_DEMI_ONSPELL_MSG =3D "Yes, I sense you =have power...your potential shall be mine!";
const int nZEPDemiVictFree = (16818273); //zep_inc_demi.nss:const string ZEP_DEMI_FINAL_DEST =3D "With the demilich =destroyed, the souls of its victims are released to their bodies.";
//Marilith Scripts
const int nZEPMarilithDMG = (16818286); //zep_marilith_end.nss: SendMessageToPC(oTarget, "You were hit for ="+IntToString(nDamage));
//Rust monster scripts
const int nZEPRustMonBrush = (16818296); //zep_rust_cmb_end.nss: SendMessageToPC(oPC,"The Rust Monster's =antennae brush against your "+sItem );
const int nZEPRustButResist1 = (16818297); //zep_rust_cmb_end.nss: SendMessageToPC(oPC,"But the "+sItem+" =resists the rust effects!");
const int nZEPRustButResist2 = (16818298); //zep_rust_cmb_end.nss: SendMessageToPC(oPC,"But the "+sItem+" =resists the rust effects!");
const int nZEPRustAndDest = (16818299); //zep_rust_cmb_end.nss: SendMessageToPC(oPC,"And destroys your ="+sItem+"!");
const int nZEPRustYourTXT = (16818300); //zep_rust_dmg.nss: "Your "
const int nZEPRustWeapRes = (16818301); //zep_rust_dmg.nss: SendMessageToPC(oPC,"Your "+sWeapon+" =resists the rust effects.");
const int nZEPRustWeapDest = (16818302); //zep_rust_dmg.nss: SendMessageToPC(oPC,"Your "+sWeapon+" =damages the monster, but is destroyed in the process!");
const int nZEPFoundSecret = (16818316); //zep_sarcof1use.nss: "You have discovered a secret passage!"