37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
int GetHasProtection(object oPC)
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{
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effect eEff = GetFirstEffect(oPC);
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while (GetIsEffectValid(eEff)) {
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if (GetEffectType(eEff) == EFFECT_TYPE_SPELLLEVELABSORPTION)
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return TRUE;
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eEff = GetNextEffect(oPC);
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}
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return FALSE;
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}
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void main()
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{
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// Get the stored target
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object oPC = GetLastUsedBy();
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if (!GetIsObjectValid(oPC))
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return;
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// Don't reapply if we're already protected
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if (GetHasProtection(oPC))
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return;
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// if the oracle effect is off, reapply it
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effect eBless1 = EffectDamageShield(DAMAGE_BONUS_2,DAMAGE_BONUS_1d12,DAMAGE_TYPE_MAGICAL);
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effect eBless2 = EffectSpellLevelAbsorption(1,SPELL_SCHOOL_GENERAL);
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effect eDur = EffectVisualEffect(VFX_DUR_DEATH_ARMOR);
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//Link the visual and the damage reduction effect
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//delayed to ensure praying has finished
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effect eLink = EffectLinkEffects(eBless1, eBless2);
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eLink = EffectLinkEffects(eLink,eDur);
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DelayCommand(15.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC));
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//Visual effect of the blessing being received
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_NATURES_BALANCE),oPC);
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}
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