Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
604 lines
13 KiB
JSON
604 lines
13 KiB
JSON
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"value": "RuralExit"
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"List": {
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"value": "Source: some_ux's Caravels V4.2"
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{
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"Comment": {
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"type": "cexostring",
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"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
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}
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
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{
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"Comment": {
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"type": "cexostring",
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"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
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}
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}
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"WaypointList": {
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"type": "list",
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"type": "cexostring",
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"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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}
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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}
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]
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}
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}
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