Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
46 lines
1.8 KiB
Plaintext
46 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of Fear On Enter
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//:: NW_S1_DragFearA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be struck with fear because
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of the creatures presence.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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//#include "wm_include"
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
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effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eFear = EffectFrightened();
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effect eLink = EffectLinkEffects(eFear, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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int nHD = GetHitDice(GetAreaOfEffectCreator());
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int nDC = 10 + GetHitDice(GetAreaOfEffectCreator())/3;
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int nDuration = GetScaledDuration(nHD, oTarget);
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if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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