Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
63 lines
2.1 KiB
Plaintext
63 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Pulse: Level Drain
|
|
//:: NW_S1_PulsLvlDr
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
A wave of energy emanates from the creature which affects
|
|
all within 10ft. Damage can be reduced by half for all
|
|
damaging variants.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: May 14, 2000
|
|
//:://////////////////////////////////////////////
|
|
#include "NW_I0_SPELLS"
|
|
#include "prc_inc_spells"
|
|
//#include "wm_include"
|
|
void main()
|
|
{
|
|
//if (WildMagicOverride()) { return; }
|
|
|
|
//:: Declare major variables
|
|
object oNPC = GetAreaOfEffectCreator();
|
|
object oTarget = GetEnteringObject();
|
|
|
|
int nHD = GetHitDice(oNPC);
|
|
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
|
int nDC = 10 +nCHAMod+ (nHD/2);
|
|
|
|
float fDelay;
|
|
|
|
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
|
effect eHowl;
|
|
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
|
|
|
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC));
|
|
|
|
//Get first target in spell area
|
|
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
|
|
|
|
while(GetIsObjectValid(oTarget))
|
|
{
|
|
if(oTarget != oNPC)
|
|
{
|
|
if(!GetIsReactionTypeFriendly(oTarget))
|
|
{
|
|
fDelay = GetSpellEffectDelay(GetLocation(oNPC), oTarget)/20;
|
|
//Make a saving throw check
|
|
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay))
|
|
{
|
|
//Apply the VFX impact and effects
|
|
eHowl = EffectNegativeLevel(1);
|
|
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget));
|
|
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
|
}
|
|
}
|
|
}
|
|
//Get next target in spell area
|
|
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
|
|
}
|
|
}
|
|
|