Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Divine Protection
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//:: NW_S2_DivProt.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Makes the target creature invisible to hostile
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creatures unless they make a Will Save to ignore
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the Sanctuary Effect
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 8, 2002
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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int nDC = 10 + GetAbilityModifier(ABILITY_CHARISMA) + GetLevelByTypeDivine(oNPC);
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effect eSanc = EffectSanctuary(nDC);
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effect eLink = EffectLinkEffects(eVis, eSanc);
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eLink = EffectLinkEffects(eLink, eDur);
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//Fire cast spell at event for the specified target
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SignalEvent(OBJECT_SELF, EventSpellCastAt(oNPC, SPELLABILITY_DIVINE_PROTECTION, FALSE));
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int nDuration = GetLevelByTypeDivine(oNPC);
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//Enter Metamagic conditions
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int nMetaMagic = PRCGetMetaMagicFeat();
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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}
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