Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
32 lines
883 B
Plaintext
32 lines
883 B
Plaintext
//#include "x3_inc_string"
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#include "mk_inc_generic"
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void MK_DELIMITER_Initialize(int bEnable=TRUE, int nCondition=MK_DELIMITER_CONDITION);
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void MK_DELIMITER_Initialize(int bEnable, int nCondition)
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{
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bEnable = bEnable && MK_DELIMITER_GetUseDelimiter();
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string sToken="";
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if (bEnable)
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{
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// string sRGB = GetLocalString(OBJECT_SELF, MK_DELIMITER_COLOR);
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string sColorTag = GetLocalString(MK_GetObjectQ(), MK_DELIMITER_COLOR);
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string sColorEnd = "</c>";
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sToken = sColorTag + "--------------------------------------------------" + sColorEnd;
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// sToken = StringToRGBString("--------------------------------------------------",sRGB);
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}
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SetCustomToken(MK_DELIMITER_TOKEN, sToken);
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if (nCondition!=MK_DELIMITER_CONDITION)
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{
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MK_GenericDialog_SetCondition(nCondition, bEnable);
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}
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}
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/*
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void main()
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{
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}
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/**/
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