Removed old cripple creek maps and added originals back in. Fixed outfits for some mobs that were not showing up previously. Added and fixed some transitions.
		
			
				
	
	
		
			430 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
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  "__data_type": "GIC ",
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    "type": "list",
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    "value": [
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        "__struct_id": 4,
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          "value": ""
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        }
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      }
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    ]
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  },
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  "Door List": {
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    "type": "list",
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    "value": [
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        "__struct_id": 8,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Ship 1 Door"
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        }
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      }
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    ]
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  },
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  "Encounter List": {
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    "type": "list",
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    "value": []
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  },
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  "List": {
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    "type": "list",
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    "value": []
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  },
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  "Placeable List": {
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    "type": "list",
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    "value": [
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        "__struct_id": 9,
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        "Comment": {
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          "value": "Dragon Skull"
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        }
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Campfire - with Spit"
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        }
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      {
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        "__struct_id": 9,
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        "Comment": {
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        "Comment": {
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          "type": "cexostring",
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          "value": ""
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": ""
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        }
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "value": ""
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Garbage"
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Garbage"
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": ""
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": ""
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": ""
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Rubble (Nature)"
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "City Rubble 1"
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "City Rubble 2"
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Sphinx Statue"
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Invisible Object"
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        }
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      },
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      {
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        "__struct_id": 9,
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        "Comment": {
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          "type": "cexostring",
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          "value": "Invisible Object"
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        }
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      }
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    ]
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  },
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  "SoundList": {
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    "type": "list",
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    "value": []
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  },
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  "StoreList": {
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    "type": "list",
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    "value": []
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  },
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  "TriggerList": {
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    "type": "list",
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    "value": [
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      {
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        "__struct_id": 1,
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        "Comment": {
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          "type": "cexostring",
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          "value": ""
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        }
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      }
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    ]
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  },
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  "WaypointList": {
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    "type": "list",
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    "value": [
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": ""
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        }
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      },
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      {
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        "__struct_id": 5,
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        "Comment": {
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          "type": "cexostring",
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          "value": "This is a waypoint that can be placed in an interior area to mark it as a home. This will affect the animations and behavior of NPCs that spawn inside this area that are using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
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        }
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      }
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    ]
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  }
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}
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