Added ACP v4.1
Added ACP v4.1. Full compile. Updated module name. Updated release archive.
This commit is contained in:
@@ -1,17 +1,29 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Name: ew_dance
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Dance emote script.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Samius Maximus
|
||||
//:: Created On:
|
||||
//:://////////////////////////////////////////////
|
||||
#include "inc_emotewand"
|
||||
void DoDance(object oTarget);
|
||||
|
||||
void main()
|
||||
{
|
||||
Dance();
|
||||
object oPC = GetPCSpeaker();
|
||||
|
||||
//Do the dance 3 times!
|
||||
DoDance(oPC);
|
||||
DelayCommand(23.0, DoDance(oPC));
|
||||
DelayCommand(44.0, DoDance(oPC));
|
||||
|
||||
}
|
||||
|
||||
void DoDance(object oTarget)
|
||||
{
|
||||
object oPC = oTarget;
|
||||
AssignCommand(oPC, ClearAllActions());
|
||||
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW));
|
||||
DelayCommand(2.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3)));
|
||||
DelayCommand(4.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT)));
|
||||
DelayCommand(6.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 3.0)));
|
||||
DelayCommand(9.1, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3)));
|
||||
DelayCommand(11.4, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL, 1.0, 3.0)));
|
||||
DelayCommand(14.5, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 3.0)));
|
||||
DelayCommand(17.6, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_SIDE)));
|
||||
DelayCommand(18.2, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_DUCK)));
|
||||
DelayCommand(19.2, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3)));
|
||||
DelayCommand(21.3, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_GREETING)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user