Added ACP v4.1
Added ACP v4.1. Full compile. Updated module name. Updated release archive.
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@@ -16,6 +16,32 @@ void BroadcasttoParty(object oPC,string sText);
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object oPlayer = GetPCSpeaker();
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int iRoll;
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void ewRest()
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{
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SetLocalInt(oPlayer, "REST", 1);
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AssignCommand(oPlayer, ActionRest());
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DelayCommand(20.0, DeleteLocalInt(oPlayer, "REST"));
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}
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void DoPartyRoll()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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object oMember;
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oMember = GetFirstFactionMember(oPlayer, TRUE);
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string sMsg;
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sMsg = GetName(oPlayer) + "<c <20><>> Rolled a 100 sided dice for the party & ";
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while(GetIsPC(oMember))
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{
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iRoll = d100();
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sMsg += GetName(oMember) + "<c > *Rolled a " + IntToString (iRoll) + ". & ";
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oMember = GetNextFactionMember(oPlayer, TRUE);
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}
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString (sMsg)));
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}
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void Roll100()
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{
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iRoll = d100();
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@@ -119,10 +145,15 @@ void TalkPleading()
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}
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void TakeNap()
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{
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// effect eNap = EffectVisualEffect (VFX_IMP_SLEEP);
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// ApplyEffectToObject (DURATION_TYPE_INSTANT, eNap, oPlayer, 1.0);
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//effect eNap = EffectVisualEffect (VFX_IMP_SLEEP);
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//ApplyEffectToObject (DURATION_TYPE_INSTANT, eNap, oPlayer, 1.0);
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AssignCommand (oPlayer ,ActionPlayAnimation (ANIMATION_LOOPING_DEAD_FRONT, 1.0, 10000.0));
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}
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void FallBack()
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{
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AssignCommand (oPlayer ,ActionPlayAnimation (ANIMATION_LOOPING_DEAD_BACK, 1.0, 10000.0));
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}
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void Drink()
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{
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