Added ACP v4.1
Added ACP v4.1. Full compile. Updated module name. Updated release archive.
This commit is contained in:
@@ -1,39 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Paralyze
|
||||
//:: NW_S1_BltParal
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "NW_I0_SPELLS"
|
||||
void main()
|
||||
{
|
||||
//Declare major variables
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nHD = GetHitDice(OBJECT_SELF);
|
||||
effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED);
|
||||
effect eBolt = EffectParalyze();
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eBolt, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eVis);
|
||||
|
||||
int nDC = 15 + (nHD);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
nCount = GetScaledDuration(nCount, oTarget);
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_PARALYZE));
|
||||
//Make a saving throw check
|
||||
if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user