Added ACP v4.1
Added ACP v4.1. Full compile. Updated module name. Updated release archive.
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@@ -1,96 +0,0 @@
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///::///////////////////////////////////////////////
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//:: Greater Magic Weapon
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//:: X2_S0_GrMagWeap
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Grants a +1 enhancement bonus per 3 caster levels
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(maximum of +5).
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lasts 1 hour per level
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 28, 2002
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//:://////////////////////////////////////////////
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//:: Updated by Andrew Nobbs May 08, 2003
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//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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//:: 2003-07-17: Complete Rewrite to make use of Item Property System
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#include "nw_i0_spells"
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#include "x2_i0_spells"
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#include "x2_inc_spellhook"
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void AddGreaterEnhancementEffectToWeapon(object oMyWeapon, float fDuration, int nBonus)
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{
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IPSafeAddItemProperty(oMyWeapon,ItemPropertyEnhancementBonus(nBonus), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE);
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return;
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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int nDuration = GetCasterLevel(OBJECT_SELF);
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int nCasterLvl = nDuration / 5;
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int nMetaMagic = GetMetaMagicFeat();
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//Limit nCasterLvl to 5, so it max out at +5 enhancement to the weapon.
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if(nCasterLvl > 4)
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{
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nCasterLvl = 4;
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}
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if(nCasterLvl < 2 )
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{
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nCasterLvl = 2;
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}
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object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon();
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2; //Duration is +100%
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}
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// Palmer - triple duration because we are going to turn it into rounds
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nDuration = nDuration * 3;
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if(GetIsObjectValid(oMyWeapon) )
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{
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SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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if (nDuration>0)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration));
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AddGreaterEnhancementEffectToWeapon(oMyWeapon, (RoundsToSeconds(nDuration)), nCasterLvl);
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}
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return;
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}
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else
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{
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FloatingTextStrRefOnCreature(83615, OBJECT_SELF);
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return;
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}
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}
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