Added ACP v4.1
Added ACP v4.1. Full compile. Updated module name. Updated release archive.
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@@ -1,88 +0,0 @@
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///::///////////////////////////////////////////////
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//:: Holy Sword
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//:: X2_S0_HolySwrd
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Grants holy avenger properties.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 28, 2002
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//:://////////////////////////////////////////////
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//:: Updated by Andrew Nobbs May 08, 2003
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//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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#include "nw_i0_spells"
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#include "x2_i0_spells"
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#include "x2_inc_spellhook"
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void AddHolyAvengerEffectToWeapon(object oMyWeapon, float fDuration)
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{
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//IPSafeAddItemProperty(oMyWeapon,ItemPropertyEnhancementBonus(2), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING ,FALSE,TRUE);
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IPSafeAddItemProperty(oMyWeapon,ItemPropertyHolyAvenger(), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING,TRUE,TRUE);
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return;
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}
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#include "x2_inc_toollib"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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int nDuration = GetCasterLevel(OBJECT_SELF);
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int nMetaMagic = GetMetaMagicFeat();
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2; //Duration is +100%
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}
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object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon();
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if(GetIsObjectValid(oMyWeapon) )
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{
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SignalEvent(oMyWeapon, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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if (nDuration>0)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration));
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AddHolyAvengerEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration));
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}
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TLVFXPillar(VFX_IMP_GOOD_HELP, GetLocation(GetSpellTargetObject()), 4, 0.0f, 6.0f);
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DelayCommand(1.0f, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_SUPER_HEROISM),GetLocation(GetSpellTargetObject())));
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return;
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}
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else
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{
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FloatingTextStrRefOnCreature(83615, OBJECT_SELF);
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return;
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}
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}
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