Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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73
_module/nss/ah_cryptbossdead.nss
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73
_module/nss/ah_cryptbossdead.nss
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/////////////////////////:/:///////////////////////////////////////////////////////////////////////////////////////
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//:: Default:On Death
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//:: NW_C2_DEFAULT7
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//:: Copyright (c) 2001 Bioware Corp.
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//::///////////////////////////////////////////////
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/*
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Shouts to allies that they have been killed
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:://///////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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#include "jw_exp_giver"
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#include "jw_custom_spells"
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void main()
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{
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//Declare major variables
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object oCaster = OBJECT_SELF;
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int nMetaMagic = GetMetaMagicFeat();
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float fDelay;
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effect eExplode = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
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// effect eVis = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
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// effect eDam;
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//Get the spell target location as opposed to the spell target.
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location lTarget = GetLocation(OBJECT_SELF);
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//Limit Caster level for the purposes of damage
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//Apply the fireball explosion at the location captured above.
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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AssignCommand(oCaster,forcewave());
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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object oKiller = GetLastKiller();
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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location lPortal = GetLocation(GetWaypointByTag("ah_crypt_exit"));
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// CreateObject(OBJECT_TYPE_PLACEABLE, "ah_crypt_portal", lPortal, TRUE);
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int nRandom=Random(7)+1;
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if (nRandom>5)
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{
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nRandom=6;
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}
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string sObject="ah_banering"+IntToString(nRandom);
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if (sObject=="ah_banering3")
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{
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sObject="ah_banering9";
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}
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CreateItemOnObject(sObject,OBJECT_SELF,1);
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givexp(OBJECT_SELF,GetLastKiller());
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}
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