Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
This commit is contained in:
32
_module/nss/ah_mhorgspawner.nss
Normal file
32
_module/nss/ah_mhorgspawner.nss
Normal file
@@ -0,0 +1,32 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: NW_O2_SKELETON.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Turns the placeable into a skeleton
|
||||
if a player comes near enough.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Brent
|
||||
//:: Created On: January 17, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
void ActionCreate(string sCreature, location lLoc)
|
||||
{
|
||||
CreateObject(OBJECT_TYPE_CREATURE, sCreature, lLoc);
|
||||
}
|
||||
void main()
|
||||
{
|
||||
object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
|
||||
if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 10.0)
|
||||
{
|
||||
effect eMind = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
|
||||
string sCreature = "ah_mohrg";
|
||||
// * 10% chance of a skeleton chief instead
|
||||
|
||||
location lLoc = GetLocation(OBJECT_SELF);
|
||||
DelayCommand(0.3, ActionCreate(sCreature, lLoc));
|
||||
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eMind, GetLocation(OBJECT_SELF));
|
||||
SetPlotFlag(OBJECT_SELF, FALSE);
|
||||
DestroyObject(OBJECT_SELF, 0.5);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user